This is just a brief review, my opinion, of Monopoly City Streets. I know I have missed a bunch of stuff that I wanted to say when I first thought of writing this, but here goes anyways.

When I first heard about Monopoly City Streets I was interested and looked forward to giving it a try. After the first couple days of chaos with the site being down and simply not operational, Hasbro finally got their you know together and the system started to run smoothly – but not without issues.

The issues in the game have brought me to the point where I have completely stopped playing, and have permanently turned my back on the game.

Here are the reasons I stopped playing after such a short while:

Glitches in Game
I had an offer from another player to purchase my best street. When I clicked on the offer I was never given an decline/accept option, the link merely took me to the street. After 7 days (had I kept playing) the user would have automatically got my street as I had no way to decline the offer. All offers are automatically accepted after 7 days if no action is taken.

Bonus Buildings and Hazards.
In the rules it states the bonus buildings protect streets from hazards and bulldozers, however, other players can still bulldoze your bonus buildings, a contradiction to the unclear rules. On my biggest money making street, I had a bonus building, and the next time I logged back in that building had been destroyed and several hazards had been placed on my street.

The only way to remove a hazard is to bulldoze it via luck of the draw and collecting the proper chance card. Getting chance cards is completely random, and I went a few days without any bulldozer cards (and I needed 3 of them). This frustration made me say, screw it, I just wont play any more. After all, why on earth would I spend my time playing a frustrating game, there is no point, I’ll spend my time doing something that doesn’t annoy me.

If the bonus building bulldozer issue is a glitch, then it needs to be fixed, or if this is supposed to be allowed, it should be clarified in the rules. In my opinion, that bonus building should keep the street safe forever, period.

Cheaters
After only a few days, there were people with literally trillions of dollars, yet they owned little to no property – this is simply not possible with out cheating, and unless these holes are filled by Hasbro, I see no point in playing a pointless game.

Here are a few of my suggestions

  • My wife had an idea that I kinda of agree with – rather than getting rent income automatically from the bank each day, why not have rent taken from competitors. Every day each player could randomly be sent to a random street (either globally, or locally) and required to pay rent on that street to the competitor. This would make the game a bit more like actual monopoly.
  • Make those bonus buildings immune to bulldozers
  • Stop the cheaters – not sure how, but find a way, they ruin the game
  • Change the “offer” system so that it actually works, when the “decline” option does not show itself, it is incredibly frustrating
  • Add a “search for user” option within the leader board, rather than just the top 10.

So that in a nutshell is why I am no longer playing Monopoly City Streets. Some of you may think I am just a baby, and should suck it up – games need hazards etc. Sure, that’s true – to a point, but when it comes as far as to become frustrating, why bother? Life is too short – games are supposed to be enjoyable –  a way to escape and think about something other than the grind of every day life – when the game starts to frustrate me more than everyday life does, its just time out of my life that I could be spending out on the golf course, kayaking, or simply spending quality time with my family. As Eric Cartman would say, “Screw you game, I’m going home”.